Traditional anti-cheats monitor the WalkSpeed variable or the character's velocity. CFrame bypasses circumvent these checks by:
: Advanced server-side scripts can calculate the distance a player travels over a set time (magnitude) and flag anyone moving faster than naturally possible.
: By multiplying the HumanoidRootPart.CFrame by the Humanoid.MoveDirection and a user-defined multiplier, the player "teleports" tiny distances so rapidly it appears as smooth, high-speed movement.