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Elementary

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If you are looking for new features to enhance your gameplay or are interested in what that specific version introduced, here are the core highlights and community-suggested additions: Key Features in v1.2.3

You can check the latest community discussions on the Steam Community Hub for more inspiration or technical support.

The version of the space tycoon game Interstellar Transport Company was an update that primarily focused on enhancing the galaxy map graphics and player customization.

: A new trait for custom races that allows players to start with two colony ships instead of one, speeding up early-game expansion.

: A common request is for more granular control over cargo, allowing players to easily toggle which specific goods (e.g., food, ores) are loaded/unloaded at each stop without changing fixed cargo bays.

Based on common player feedback and the game's mechanics, here are popular ideas for features you could implement (or look for in mods):

: Streamline logistics by setting up specific worlds as "hubs" where large, efficient ships drop off goods to be distributed by smaller, faster craft to surrounding systems.

: While later versions improved this, players often seek more aggressive AI that actively contests your trade routes and starport dominance.