Five Nights At Tubbyland 3 - The End Game Site
Typically disable your equipment rather than killing you directly.
Use this to check the doorways and the vent for threats. Five Nights at TubbyLand 3 - The End Game
Letting him in only briefly blocks your view; closing the door drains 50% of your power. Prototype Tinky Winky Typically disable your equipment rather than killing you
Inhabits a space under the office; doesn't appear on camera. Prototype Tinky Winky Inhabits a space under the
Avoid overusing the . Using it too much makes him emerge from a floor hole to kill you. Old Po & Prototype Dipsy Enter through the Ventilation Shaft . Activate the Main Heater via the laptop to force them back. Prototype Po & Noo-Noo
Moves through the Middle Doorway; moves faster when NOT watched.
is the final installment in the original fan-game series, set in 2036. To survive the week, you must manage power while defending against eight animatronics across three doorways and a ceiling vent. Core Defense Mechanics