A 25-mission "epilogue" campaign that serves as a tutorial for building your own custom machines. It tasks you with designing specific vehicles to overcome unique environmental puzzles and destruction objectives. Version v0.122 vs. Final Release
The game centers on , a company led by an "eccentric" CEO who has managed to build his business into a corner through various failed or bizarre projects. As a vehicle test pilot, you are tasked with cleaning up these messes by tearing down his previous creations across various remote outposts and islands. Campaign and Mission Structure The story unfolds through two main campaigns: download-instruments-of-destruction-v0-122
If you are looking for the "complete story," it is best to play the official full release rather than early builds: A 25-mission "epilogue" campaign that serves as a
The developer, Luke Schneider (formerly of the Red Faction: Guerrilla team), significantly expanded the "story" and campaign content for the on May 10, 2024, to give players more direction beyond simple sandbox destruction. Where to Play Final Release The game centers on , a
The "complete story" for isn't a complex narrative with deep lore; it is a lighthearted framework designed to justify the game's core loop of physics-based demolition.
Consists of over 50 missions where you travel the world to demolish structures using a massive selection of over 100 pre-designed vehicles, such as rocket-powered bulldozers and ornithopters with grappling hooks.
The specific version "v0.122" refers to an early stage during the game's period, which began on March 2, 2022. At this stage, the game was primarily a sandbox and focused more on mechanical experimentation than a structured campaign.