[wip] [par] Quest And Encouter Mod [2026 Edition]
To help you get started, here is a conceptual framework for a "deep" encounter: 1. The "Hook" (The Surface) Don't start with a quest marker. Start with an observation.
Do you need a for a character, or more environmental storytelling (notes, journals, barks)?
This sounds like an ambitious project! Since you’re building a , the "deep text" likely refers to the narrative weight—making the player feel like their choices matter and the world is alive. [WIP] [PAR] Quest and Encouter Mod
Curiosity should drive the player, not a UI prompt. 2. The Narrative Layer (The Depth) A deep encounter usually hits three notes:
What happens if I do nothing right now? (e.g., a fire spreading). To help you get started, here is a
Instead of an NPC saying "Help me," the player finds a blood-stained journal next to a perfectly preserved, warm meal.
"The air here doesn't just smell of damp earth; it tastes of old iron. You see Kaelen standing by the well. He isn't weeping—he's just staring at his hands as if they belong to a stranger. He doesn't look up when you approach. 'It’s quiet now,' he whispers. 'The kind of quiet that follows a scream you didn't have the courage to join.'" To help me tailor this "deep text" to your specific mod: Do you need a for a character, or
The player assumes they know who the "good guy" is.