: Movement and actions require selecting a command (e.g., clicking "Move" or "Attack") for every individual action.

: Unique to this entry, buildings must be connected to a central road system, which limits base layout flexibility.

: You can only select up to four units at a time, making large-scale battles feel like a chore of constant clicking.

: Units frequently get stuck on terrain or each other, requiring "babysitting" to ensure they reach their destination. Visuals and Atmosphere