Tower Of Trample [v1.18.0.4] By Bo Wei/koda -
The , created by Bo Wei (Koda), is a challenging strategic game where your primary goal is to ascend floors by managing your character's stats—specifically HP , Attack (ATK) , and Defense (DEF) —while choosing which monsters to fight and which resources to collect . Core Gameplay Mechanics
: Altars usually increase in cost. Try to save your gold until you can buy multiple stat boosts at once to hit specific "breakpoints" (e.g., reaching 50 DEF to negate a specific monster type). 4. Item Utilization
: These are often the bottleneck. Save them for doors that guard stat-boosting altars or essential progression items. Tower of Trample [v1.18.0.4] By Bo Wei/Koda
: You don't have to clear a floor entirely before moving up. If a monster is too strong, leave it. You can return later when your stats make the fight "free."
: Damage taken is calculated as (Monster ATK - Your DEF) * (Monster HP / Your ATK - 1) . If your DEF is higher than the monster's ATK, you take 0 damage. The Trinity of Stats : The , created by Bo Wei (Koda), is
Before fighting a floor boss, calculate the exact damage you will take. If the boss will leave you with very low HP, look for any remaining DEF or ATK gems on previous floors that you might have skipped.
: Essential for reaching isolated platforms or skipping dangerous sections of the tower. : You don't have to clear a floor entirely before moving up
: Your buffer. It is a finite resource in the early game; don't waste it on monsters you could fight later with better stats. Strategic Guide for v1.18.0.4

