Terra.invicta.v0.3.27.early.access.zip
: Fixing issues where nation priorities (like funding or boost) would reset incorrectly when changing templates.
For more recent and comprehensive changes, the game has since moved into the branch and beyond, which introduced over 80 new Earth regions, "realistic" combat modes, and a 2070 starting scenario. Terra.Invicta.v0.3.27.Early.Access.zip
: Enhancing how the Alien AI evaluates threats, ensuring they don't underestimate human factions with multiple smaller fleets. : Fixing issues where nation priorities (like funding
Terra Invicta version was an early-stage build in the game's Early Access cycle. While specific archived patch notes for this minor sub-build are limited, it falls within the major 0.3.x development phase, which focused heavily on establishing core systems and addressing initial stability. Key Focus Areas of the 0.3.x Branch The updates in this era generally targeted the following: Terra Invicta version was an early-stage build in
: Addresses for common early-access issues such as "missing org stars" on Linux and incorrect resource cost calculations for hab modules.
: Introducing finer control for ship trajectories, including the ability to adjust waypoints in all three spatial planes (XY, YZ, and XZ).