: Quests that span across multiple runs where players must "pass the torch" to their next incarnation. For example, leaving a specific item or hint at a milestone for the next hero to find. Quality of Life & Customization Go to product viewer dialog for this item.
: Introduce one-time events at landmarks like the Sanctuary of Sarras where choices have long-term narrative consequences that affect the final boss's mechanics. Tainted Grail ConquestData edycji: 6-01-2023, 1...
: Build upon the existing 9 classes by adding deep specialization trees that unlock after reaching the level 20 cap during a run. This could allow a Summoner to focus entirely on minion durability versus minion explosion damage. : Quests that span across multiple runs where
To enhance the gameplay loop of Tainted Grail: Conquest , which focuses on a unique hybrid of deck-building roguelike and RPG mechanics, here are several feature ideas categorized by their impact on the player's journey. : Introduce one-time events at landmarks like the
Tainted Grail - Conquest (Global) (PC / Linux) - Steam - Digital Key
: Allow players to voluntarily "embrace" the Wyrdness at certain milestones to gain powerful but unstable permanent transformations. This would balance incredible strength with a permanent debuff or a new, unpredictable "Wyrd-intent" for enemies.