Sword Art Online Ii: Debriefing Review
Kirito is sent into GGO to investigate a player named "Death Gun," who has the ability to kill people in the real world by killing their avatars in-game.
[Spoilers] Sword Art Online II: Debriefing - Recap 1 [Discussion] Sword Art Online II: Debriefing
The episode summarizes the events of the (episodes 1 through 14) and acts as an intermediate entry before the transition to the Calibur and Mother's Rosario arcs. It has a standard runtime of approximately 23 minutes and 40 seconds . Plot & Content Kirito is sent into GGO to investigate a
The episode highlights Shino Asada's struggle with severe PTSD caused by a childhood incident involving a gun, and her use of GGO as a form of "immersion therapy". Plot & Content The episode highlights Shino Asada's
The recap concludes with the defeat of Death Gun and the foiling of his real-world accomplice, Shinkawa Kyōji (Spiegel). Technical Details
(also known as Episode 14.5) is a special recap episode that aired on October 11, 2014, serving as a bridge between the first and second halves of the Sword Art Online II anime.
Execution Graphs are highly condensed control flow graphs which give the user a synthetic view of the code detected during Hybrid Code Analysis. They include additional runtime information such as the execution status which is highlighted with different colors and shapes.
Entrypoint
Program entry point, most likely the entry point of the PE file.
Key Decision
A code location where a decision has been made to avoid execution of potentially malicious behavior.
Dynamic / Decrypted
Code which has been generated at runtime, often referred to as unpacked or self-modifying code.
Unpacker / Decrypter
Code section which is responsible for unpacking or decrypting a portion of dynamic code.
Executed
Code which has been executed at runtime.
Not Executed
Code which has not been executed at runtime.
Unknown
Code for which it is unknown if it has been executed or not at runtime.
Signature Matched
Code which matches a behavioral signature.
Rich Path
Path through the execution graph which shows a lot of behavior (e.g. with respect to called API functions).
Thread / callback entry
Code corresponding to a thread or callback entry point.
Thread / callback creation
Edges denoting either a thread creation (e.g. using CreateThread) or a callback registration (e.g. EnumWindows).