The game introduces a "dual-tree" system, separating progress into and Civics .
: Players must choose where to place a Campus for science or a Holy Site for religion based on terrain bonuses—placing a Campus next to mountains, for instance, provides a science boost. Sid Meier’s Civilization VI Free Download (Incl...
The most significant departure from its predecessors is the "unstacking" of cities. In previous iterations, cities occupied a single tile with all improvements contained within. In Civilization VI , cities physically expand across the map through specialized . In previous iterations, cities occupied a single tile
: The Civics Tree uses Culture to unlock new forms of government and "Policy Cards," which provide modular bonuses to an empire's economy, military, or diplomacy. : Cities now have a loyalty metric; if
: Cities now have a loyalty metric; if it falls too low, they may revolt and become independent "Free Cities" or even join a rival civilization.