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Search Results For: Sword - Fighter

: Sliding the blade along the opponent's edge to strike the hands or forearms.

This feature combines three mechanical pillars to make every duel feel high-stakes and skillful. Search results for: sword fighter

To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign : Sliding the blade along the opponent's edge

: Use particle emitters for sparks during blade binds and distinct "clash" sounds to signal a successful parry vs. a standard block. Strategic Archetypes : r/gamedesign : Use particle emitters for sparks

: Focuses on quick jabs, feints, and mobility, making it easier to dodge and close distance.

: Instead of blades passing through each other on a block, they "bind" or stick upon contact. From this bind, players can perform secondary actions:

: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed.