Search Results For: Sword - Fighter
: Sliding the blade along the opponent's edge to strike the hands or forearms.
This feature combines three mechanical pillars to make every duel feel high-stakes and skillful. Search results for: sword fighter
To add depth, you can offer players specific or Job Affinities : Discussion about Swordfighting mechanics. : r/gamedesign : Sliding the blade along the opponent's edge
: Use particle emitters for sparks during blade binds and distinct "clash" sounds to signal a successful parry vs. a standard block. Strategic Archetypes : r/gamedesign : Use particle emitters for sparks
: Focuses on quick jabs, feints, and mobility, making it easier to dodge and close distance.
: Instead of blades passing through each other on a block, they "bind" or stick upon contact. From this bind, players can perform secondary actions:
: Use separate animation IDs for different strikes (slashes, stabs, chops) to give each a unique hitbox and speed.