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The PC version was heavily criticized at launch for severe stuttering and frame rate issues caused by shader compilation.
The game focuses on a brutal, visceral experience with a heavy emphasis on .
The game was canceled in Japan because the developer refused to censor its extreme violence to meet CERO rating standards. Post-Launch Support & Expansions
While some praised the "weighty" feel, others found the melee-centric combat repetitive or frustrating when facing multiple enemies.
The PC version was heavily criticized at launch for severe stuttering and frame rate issues caused by shader compilation.
The game focuses on a brutal, visceral experience with a heavy emphasis on .
The game was canceled in Japan because the developer refused to censor its extreme violence to meet CERO rating standards. Post-Launch Support & Expansions
While some praised the "weighty" feel, others found the melee-centric combat repetitive or frustrating when facing multiple enemies.