Roblox Script - Trampoline Towers | Disable Ant... Review
: Specifically designed to stop the game's anti-exploit scripts from detecting these modifications. 2. Disabling Anti-Cheat (The Bypass)
: Using getconnections , scripts can find the .Changed signal of sensitive properties like HumanoidRootPart.Position and disable the functions connected to them, preventing the anti-cheat from "seeing" the movement. 3. Core Trampoline Logic (Example)
In games like Trampoline Towers, anti-cheat systems often monitor rapid movement or unexpected jump heights. Scripts typically disable these systems using these methods: Roblox Script - Trampoline Towers | Disable Ant...
: By accessing the game's metatable, scripts can modify the __index or __newindex methods. This ensures that when the anti-cheat asks for the player's "WalkSpeed," the script returns a "normal" value (like 16) even if the player is moving much faster.
The base mechanic of a trampoline script often targets the property to ensure a consistent upward force: : Specifically designed to stop the game's anti-exploit
: Scripts use hookfunction or namecall hooks to intercept the game:GetService("Players").LocalPlayer:Kick() call. This allows the script to print a message like "Game tried to kick bypassed" instead of actually disconnecting the player.
: Automatically triggers the trampoline's "Touched" event or modifies the AssemblyLinearVelocity to propel the player upward without manual input. This ensures that when the anti-cheat asks for
A comprehensive script for Trampoline Towers generally includes the following modules: