Roblox - Advanced Gun Store System (free) -

local ReplicatedStorage = game:GetService("ReplicatedStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData:WaitForChild("WeaponCatalog")) -- Example: Attaching the buy event to a specific button local shopFrame = script.Parent:WaitForChild("Frame") local buyButton = shopFrame:WaitForChild("BuyButton") local selectedWeapon = "Pistol" -- Dynamically change this when players select guns buyButton.MouseButton1Click:Connect(function() -- Request the server to handle the purchase BuyWeaponEvent:FireServer(selectedWeapon) end) Use code with caution. Copied to clipboard 🛡️ Step 5: The Secure Server Script

Create a regular in ServerScriptService and name it ShopServer . Roblox - Advanced Gun Store System (FREE)

Inside your , create a LocalScript and name it ShopController . This handles the visual clicking of buttons on the player's screen and relays the buy request to the server. This handles the visual clicking of buttons on

To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog . local WeaponCatalog = ["Pistol"] = Price = 500,

local WeaponCatalog = ["Pistol"] = Price = 500, Description = "Reliable sidearm with moderate damage.", Image = "rbxassetid://6015111005" -- Replace with your own asset ID , ["Rifle"] = Price = 2500, Description = "Automatic rifle designed for medium range.", Image = "rbxassetid://6015111005" return WeaponCatalog Use code with caution. Copied to clipboard 🖱️ Step 4: The Client UI Script

This system handles game currency, secure server-side purchasing to prevent exploiters, and weapon inventory distribution. 🛠️ Step 1: File & Folder Structure