Pack — Rimsenal
Your colonists start with basic gear, struggling against local raiders.
You start as a small, independent security team contracted to settle a newly discovered planet. The problem? Every major corporate power wants this planet for their own specialized assets.
Instead of generic "Pirates," you are raided by "Rimsenal: Federation" or "Rimsenal: Security" factions, making the combat feel like a war between factions, not just pests. If you'd like to refine this story, let me know: Rimsenal Pack
RimWorld as a proxy war between galactic megacorporations.
You gain control of the planet's orbital trade beacon, becoming a, if not the , premier security contractor on the rim. Key Thematic Elements Your colonists start with basic gear, struggling against
Instead of "Assault Rifle A" vs. "Assault Rifle B," your inventory becomes a tactical toolbox—fire-dealing weapons for crowd control, high-AP (Armor Piercing) for armored targets, and rapid-fire for close encounters.
You cannot simply build a wall. You must adopt the specific weapon systems of the factions attacking you to survive their specialized attacks. The Playthrough Diary Every major corporate power wants this planet for
Event: You face a massive 300+ pawn raid. To survive, you deploy your own specialized units: shock troops in kinetic armor and snipers utilizing long-range Gauss weaponry.