: Unlike other games where one person controls a whole tank, Ostfront required players to coordinate as a crew—a driver, gunner, and commander—to be effective.
For its time, the game was radical for stripping away the "arcade" elements common in shooters like Call of Duty or Battlefield : Red Orchestra: Ostfront 41-45
: There were no crosshairs; players had to use 3D iron sights and account for weapon sway and breathing. : Unlike other games where one person controls