Rayman M Now
: A mode requiring players to collect a set number of Lums while finishing first.
: These versions added extra content, such as new character skins and additional arenas, but changed the progression system to revolve around four main modes across three difficulty levels. Rayman M
: A time-attack mode where players must hit butterflies to extend their time. : A mode requiring players to collect a
, released in 2001 and known as Rayman Arena in North America, is a multiplayer-focused spin-off that deviates from the series' traditional solo platforming into competitive racing and arena combat. Developed by Ubisoft, the game utilizes the same engine as Rayman 2: The Great Escape , sharing many of its controls, character models, and visual assets. Core Gameplay Modes , released in 2001 and known as Rayman
Depending on the region and platform, the game varies significantly in content and structure: