If you're designing a feature centered on the concept of , the goal should be to move away from purely "negative" reactions toward a communicative signal that encourages personal growth or better decision-making.

Experimental evidence on the expressive function of punishment

: A digital version of a "Correction Can," where the user must pick a randomized task to perform for someone else (e.g., "Review a teammate’s document" or "Send a word of appreciation to a peer").