: The simulation-style "race weekend" (practice and qualifying) was replaced with a ten-tier progression system focused on short challenges and car upgrades.
Released in August 2020, represents a radical departure from the hardcore simulation roots of its predecessors, shifting toward an "arcade-influenced" or "simcade" style. This change aimed to make the game more accessible, particularly for those using controllers rather than professional steering wheel setups. Key Highlights
: The complex tire models, pit stops, fuel consumption, and mechanical damage from previous entries were removed in favor of a more "forgiving" experience.
: Unlike Project CARS 2 , which was notoriously "twitchy" on gamepads, this version feels smooth and precise with a standard controller.
: The simulation-style "race weekend" (practice and qualifying) was replaced with a ten-tier progression system focused on short challenges and car upgrades.
Released in August 2020, represents a radical departure from the hardcore simulation roots of its predecessors, shifting toward an "arcade-influenced" or "simcade" style. This change aimed to make the game more accessible, particularly for those using controllers rather than professional steering wheel setups. Key Highlights
: The complex tire models, pit stops, fuel consumption, and mechanical damage from previous entries were removed in favor of a more "forgiving" experience.
: Unlike Project CARS 2 , which was notoriously "twitchy" on gamepads, this version feels smooth and precise with a standard controller.