While specific numbers vary by patch, developers typically implemented these types of stat changes to balance the "Story Mode" and PVP:
: In the Beta, multipliers for forms (like Super Saiyan variants) were often significantly higher. To prevent players from "one-shotting" Story Mode bosses too quickly, these multipliers were lowered in later updates [1]. PreviousSuper Evolution [BETA] Stat change
In the context of this game's development history, "Previous" usually points to the adjustments made during the transition from the Beta phase to the full release or between major version updates. Common "Stat Changes" in Super Evolution [BETA] While specific numbers vary by patch, developers typically
: Bosses in the Story chapters (e.g., Frizza, Cell) had their health pools increased to match the rising power levels of the player base [2]. While specific numbers vary by patch