Perception is structured as a series of chapters, each delving into the history of the families who lived in the mansion throughout different eras.
For a look at the game's unique visual style and mechanics, you can watch this full gameplay walkthrough:
The game’s central mechanic is . Because Cassie is blind, the world is normally pitch black. By tapping her cane or interacting with objects, players create sound waves that temporarily "visualize" the environment through blue-hued outlines.
Originally released on PC (Steam) and later on consoles.