Players frequently noted balancing challenges, specifically that AOE/bomb builds were often stronger than single-target builds, and navigating higher difficulty levels (Cruciball) was heavily reliant on luck . 🎮 Gameplay Mechanics
Runs are randomized (new map, orbs, enemies), and death results in a loss of progress (permadeath), requiring a new run . 📦 v0.8.13 Characteristics (Estimated Era) Peglin.v0.8.13.rar
Players launch orbs at pegs to deal damage to enemies . Defeating enemies grants stronger orbs and relics that modify gameplay physics and damage . Players frequently noted balancing challenges