If you are using an old "master" zip, the signature is likely detected by Valve Anti-Cheat (VAC). Use a VAC Bypass or test on insecure servers.
If you tell me you want to create (e.g., "Glow ESP" or "Skinchanger"), I can provide the specific code snippets for it.
Ensure your feature uses the classes defined in the SDK/ folder of your specific zip file, as offsets and class structures vary between bases.
In Watermark.cpp , write the code that handles the drawing using the internal renderer (usually ImGui or a custom surface).
Locate the main loop where the cheat draws its UI (often in Hooks.cpp or a dedicated Renderer.cpp ). Find the EndScene or PaintTraverse hook. Call your new function: // Inside your Draw loop Features::Watermark::Draw(); Use code with caution. 🚀 Common Features to Add