In this installment, the living have razed the Necropolis and utilized "soul jars" to capture the dead, preventing them from reaching their final rest. Death himself awakens the Undead King to restore the balance. This setup justifies the game's core loop:
: Players must push into the territories of humans and elves to reclaim stolen souls.
: Unlike the first game, where players resurrected fallen enemies directly into their ranks, the sequel uses a "resource pool" system. Fallen enemies provide "bones," which are spent to summon specific, unlocked unit types from a pool of 20 variations.
The game is described by reviewers from Opium Pulses as a mix between Overlord and Dungeon Keeper .
The following paper explores (translated in Italian as Orda di non morti 2: Necropoli ), an action RPG with real-time strategy elements developed and published by 10tons Ltd .
Orda Di Non Morti 2 Necropoli (2027)
In this installment, the living have razed the Necropolis and utilized "soul jars" to capture the dead, preventing them from reaching their final rest. Death himself awakens the Undead King to restore the balance. This setup justifies the game's core loop:
: Players must push into the territories of humans and elves to reclaim stolen souls. Orda di non morti 2 Necropoli
: Unlike the first game, where players resurrected fallen enemies directly into their ranks, the sequel uses a "resource pool" system. Fallen enemies provide "bones," which are spent to summon specific, unlocked unit types from a pool of 20 variations. In this installment, the living have razed the
The game is described by reviewers from Opium Pulses as a mix between Overlord and Dungeon Keeper . : Unlike the first game, where players resurrected
The following paper explores (translated in Italian as Orda di non morti 2: Necropoli ), an action RPG with real-time strategy elements developed and published by 10tons Ltd .