Nebulous.fleet.command.the.modular.missiles.ear... -
The update introduced a variety of components to tailor missiles for specific roles:
: Because of component cost changes, all existing fleets must be re-saved in the fleet editor to automatically rebalance point costs. NEBULOUS.Fleet.Command.The.Modular.Missiles.Ear...
: Choose between options like High Explosive (HE) for surface-area splash damage or HE-Kinetic Penetrator (HEKP) for carving deep paths through a ship's internal modules. The update introduced a variety of components to
: Standard launchers like the MLS2 and MLS3 were removed and replaced with empty Vertical Launch Systems (VLS) or Canned Launch Systems (CLS) that must be manually re-armed. Missile Customization Options released on August 20
The for NEBULOUS: Fleet Command , released on August 20, 2022, completely overhauled missile mechanics, replacing static weapon systems with a highly customizable editor. Core Gameplay Changes
: A critical balancing mechanic where ships have a limited number of "channels" for programming missiles before launch. This prevents massive "missile spam" and encourages strategic volleys rather than continuous streams.
