Ii - Moss: Book

: As the Reader, you have more direct influence on the world. You can now create vine bridges , destroy certain objects by gripping them, and assist Quill in combat by triggering special abilities, like dropping a ghostly hammer on enemies.

The game retains the unique "third-person VR" perspective where you, as the Reader, interact with the environment while simultaneously controlling Quill's movements. Moss: Book II

: Quill can now wield a variety of weapons, including a powerful hammer and shuriken boomerangs . : As the Reader, you have more direct influence on the world

Picking up exactly where the first book ended, the narrative focuses on Quill's quest to save her world from a looming threat. : As the Reader