: If you have 15 Boldness and 5 Smarts, always pick the "Bold" option.
: You choose three items to pack in your backpack. Each item adds +3 to your stats (either +3 to one stat or a +2/+1 split). Monster.Prom.2.Monster.Camp.v2.15b.rar
Your journey begins on the bus, which determines your starting stats and initial love interest. : If you have 15 Boldness and 5
: Unlike the first game, there is no money. Instead, you participate in a "battle royale" style minigame to decide who gets to pick their drink first. Drinks can drastically change your stats or trigger Secret Endings . 3. Stat Requirements for Main Characters Your journey begins on the bus, which determines
: This is the social phase. You can interact with your love interest or buy drinks from Juan at the Bar.
For more specific event outcomes, I recommend checking the Monster Prom 2: Monster Camp - Steam Guides for detailed spreadsheets of every possible choice.
: Buying specific drinks like the "Sacred Blood" (Family Reunion ending) or "Molotov Cocktail" (No More Chancellor ending) will trigger unique plotlines.