: Large-scale modular sections for map edges or rocky shores.
So, I did a quick test and here's what I get: Nvidia gtx 970, no overclocking, standalone game from editor, widowed at 1920x1080 - Unreal Engine Modular Cliffs - Fab Modular Cliffs (UE 5.0).rar
: For non-Nanite use, large objects include 4 Levels of Detail (LODs) (100% down to 12%), while smaller items have 3 LODs. : Large-scale modular sections for map edges or rocky shores
: A tessellated, paintable material with three height-blended layers. standalone game from editor