Maritime-calling-game-link -

: Use WebSockets (Socket.io) to handle the "Calling" state. When a link is clicked, the host should receive a "Signal Detected" notification before the new player fully renders.

Clicking the link triggers a 3-second "Signal Locking" animation. maritime-calling-game-link

: When shared on Discord or WhatsApp, the preview should show the ship's current status (e.g., "SS Explorer is hailing from Sector 7. Join the fleet?" ). Example Feature Specs Description Link Format maritime://hail?id=ROOM_ID&freq=156.8MHz Call-to-Action "Broadcast Hail to Fleet" Interaction : Use WebSockets (Socket

If you are developing this, here is a suggested stack for the "Link" behavior: : When shared on Discord or WhatsApp, the

: When a friend clicks the link, they don't just join a room; they see a "Receiving Incoming Hail" interface with a Morse code or sonar sound effect.

: A player creates a lobby and generates a "Frequency Link" (e.g., ://maritime.com ).