Based on the context of GTA-style game modding, a map.txd file is a used to store the images (textures) that appear on custom map objects (DFF models).
Use clear names to match your DFF models (e.g., bridge_support_diff.png ). 4. Implementation (MTA Example)
local txd = engineLoadTXD("map.txd") engineImportTXD(txd, 2357) -- Replaces textures for object 2357 Use code with caution. Copied to clipboard
Add these to make surfaces look wet, metallic, or polished (e.g., metal_spec.png ).
Keep textures as power-of-two dimensions for better performance (
Concrete, asphalt, brick walls, graffiti, store signs, metal gratings.
These are the primary colors and textures of your models (e.g., wall_diffuse.png , roof_tiles.png ).
Once your map.txd is created, you would use it in a script to replace default objects: