Labyrinth.of.galleria.the.moon.society.update.v... Apr 2026

The Moon Society , incorporating details from current community feedback and technical notes.

: We’ve scrubbed through the request memos and skill descriptions to fix typos and clarify wording, particularly for complex skill-stacking mechanics like Soul Transferring. Labyrinth.of.Galleria.The.Moon.Society.Update.v...

Thank you for your continued support and for making the Moon Society such a vibrant community. May your puppets be sturdy and your luck be high! The Moon Society , incorporating details from current

This minor update is all about . After monitoring launch performance and gathering your feedback from the Steam Community, we’ve implemented several key fixes: May your puppets be sturdy and your luck be high

: Fixed a rare error where suspending the game in specific late-game locations would cause unintended randomization of floor layouts upon resuming.

Since launch, we’ve seen some incredible "min-max" builds surfacing on the DRPG Subreddit . Many of you have been asking about the . Rest assured, our latest internal testing confirms that you don't need to hit the absolute cap to conquer the post-game boss—though for the completionists among you, the extra skill points certainly don't hurt!