Kooperativnг­ Hry -

can see enemies and traps but sees the environment as a void or wireframe.

: A high-risk feature where the entire team shares one health pool. If one person takes damage, everyone feels it, forcing high-skill players to protect beginners more aggressively. KooperativnГ­ hry

: Instead of individual inventories, players contribute ingredients to a "shared pot" to create powerful team-wide buffs that neither could craft alone. can see enemies and traps but sees the

: It moves beyond just "shooting things together" and requires constant verbal coordination. If the "Spotter" (Player B) dies, the "Runner"

: It creates natural tension. If the "Spotter" (Player B) dies, the "Runner" (Player A) is suddenly blind to danger.

can see the physical environment (walls, platforms) but cannot see enemies or traps.

: A physics-based feature where players are tethered by an energy beam. They can use the tension of the beam to sling-shot each other across gaps or "clothesline" enemies.