Jojo's Bizarre Adventure: Heritage For The Future Official

: If the gauge hits zero while the character is being hit, they are paralyzed and wide open to follow-up attacks.

: For one super meter, Active Stand users can "program" a series of button inputs during a time-stop flash. The Stand then executes these moves independently, allowing the player to attack simultaneously with their character for massive, layered combos. Character Variations JoJo's Bizarre Adventure: Heritage for the Future

Fighters are categorized by how they interact with their Stands: : If the gauge hits zero while the

: A dedicated meter tracks the Stand's presence. It depletes if the Stand is attacked and refills while withdrawn. Character Variations Fighters are categorized by how they

: Depleting the gauge while the opponent is blocking resets their combo scaling but leaves them in massive stun.

: Most characters can summon or dismiss their Stand at will. While active, the Stand alters the user's entire move set and movement options, such as enabling double or triple jumps.

JoJo's Bizarre Adventure: Heritage for the Future/System Info