(2021) is a masterclass in the "sim-fighter" subgenre, trading the flashy, high-fantasy combos of traditional fighting games for the brutal, millisecond-precision of historical European martial arts (HEMA). Developed primarily by Jakub Kisiel—a veteran animator who worked on The Witcher 3 —it captures 17th-century swordplay with a level of mechanical honesty that is as beautiful as it is terrifying. The Core Mechanics: Physics Over Frame Data

Taking inspiration from the PS1 classic Bushido Blade , a single well-placed thrust or a clean cut can end a round instantly. There are no health bars—only the biological reality of getting stabbed in the chest or losing an arm.

Your sword isn't just a visual asset; it’s a physical object in the world. Blades clash and scrape against each other based on their actual physical trajectories.

The game features an "auto-guard" mechanic where your character will naturally parry and deflect incoming blows as long as they are in the correct stance and not mid-swing. Success depends on positioning and distance rather than just "holding back" on a joystick. Setting and Atmosphere

The game is steeped in the historical flavor of the . Hellish Quart – Early Access Review - Bits & Pieces

  • forumwindev

    forumwindev Member

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    Hellish Quart(2021) Info

    (2021) is a masterclass in the "sim-fighter" subgenre, trading the flashy, high-fantasy combos of traditional fighting games for the brutal, millisecond-precision of historical European martial arts (HEMA). Developed primarily by Jakub Kisiel—a veteran animator who worked on The Witcher 3 —it captures 17th-century swordplay with a level of mechanical honesty that is as beautiful as it is terrifying. The Core Mechanics: Physics Over Frame Data

    Taking inspiration from the PS1 classic Bushido Blade , a single well-placed thrust or a clean cut can end a round instantly. There are no health bars—only the biological reality of getting stabbed in the chest or losing an arm. HELLISH QUART(2021)

    Your sword isn't just a visual asset; it’s a physical object in the world. Blades clash and scrape against each other based on their actual physical trajectories. (2021) is a masterclass in the "sim-fighter" subgenre,

    The game features an "auto-guard" mechanic where your character will naturally parry and deflect incoming blows as long as they are in the correct stance and not mid-swing. Success depends on positioning and distance rather than just "holding back" on a joystick. Setting and Atmosphere There are no health bars—only the biological reality

    The game is steeped in the historical flavor of the . Hellish Quart – Early Access Review - Bits & Pieces

  • Beugelaar

    Beugelaar New Member

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    Bonjour visiteur, Merci de vous Inscrire ou de vous connectez pour voir les liens!

    Hello ,

    Direct links

    windev 25 Final Version 052j DVD (4.1 GB)

    Bonjour visiteur, Merci de vous Inscrire ou de vous connectez pour voir les liens!



    webdev 25 Final Version 052j DVD (3.74 GB)

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    windev mobile 25 Final Version 052j DVD (3.55 GB)

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    ]

    Hello,

    Do you know the links for the US versions?
    Esp. build 01A250083n (windev) etcc

    Thanks in advance!
    Cliquez pour agrandir...
     
  • WDnet

    WDnet Active Member

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    Salut

    Bonjour visiteur, Merci de vous Inscrire ou de vous connectez pour voir les liens!

     
  • Beugelaar

    Beugelaar New Member

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    Hi, thank you very much. Do you know if there is an update still available eg like WD25UPDATE83n.exe?
    By the way this version is working fine (only sometimes some vTable errors)
     
  • WDnet

    WDnet Active Member

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    Beugelaar apprécie ceci.
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