Gothic-3-complete-enhanced-edition ● < LIMITED >
His old mentor, Xardas, revealed a third option. By destroying the artifacts and the symbols of divine power—the Scepter of Varant and the Staff of the Eternal Wanderer—the Hero could banish the influence of the gods from the world entirely, leaving humanity to forge its own fate. The Final Reckoning
Supporting the Rebels and King Rhobar to drive the Orcs back into the sea and restore the rule of the humans. gothic-3-complete-enhanced-edition
The frozen north, where clans of fierce warriors held the line against the Orcish tide, protecting the ancient furnaces of ore. His old mentor, Xardas, revealed a third option
The lush, central heartland, now a network of Orc-controlled cities where humans lived as slaves or collaborators. The frozen north, where clans of fierce warriors
In the end, the Hero chose the path of neutrality. He confronted both King Rhobar and the Orcish leaders, taking their symbols of power by force. Alongside Xardas, he stepped into a mystic portal, leaving Myrtana behind to enter an unknown realm, ending the age of gods and monsters.
The Nameless Hero didn't hesitate. With a rusted blade and the remnants of his strength, he led his friends in a desperate charge to liberate Ardea. The Gothic 3 Wiki notes that this first skirmish serves as a wake-up call: the world has moved on, and the gods, Innos and Beliar, are silent.
The Nameless Hero stood upon the deck of the Esmeralda , the salt spray of the Sea of Myrtana stinging eyes that had seen the fall of the Barrier and the death of an Undead Dragon. Beside him stood his oldest allies: the rogue Diego, the warrior Gorn, the magician Milten, and the marksman Lester. They expected a hero’s welcome; instead, they found a continent in chains.