: The layering in 0436 is significantly cleaner than the previous 0435 build; the textures don't clip even at high resolutions.
: The README inside is pretty sparse. If you aren't familiar with "Goblin" naming conventions, you might spend ten minutes just figuring out which layer handles the subsurface scattering.
A must-have for anyone building out high-fidelity fantasy environments. It’s a specialized tool, but it does exactly what it says on the tin.
: Dropped right into my project without needing any custom script tweaks or manual pathing. The Not-So-Good: