Giant Dancing Simulator Script 〈RELIABLE · OVERVIEW〉

-- Event listener for player character added Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) -- Make player giant when their character spawns makeGiant(player)

-- Dance animations local danceAnimations = { dance1 = "Dance1Animation", dance2 = "Dance2Animation", dance3 = "Dance3Animation", } Giant Dancing Simulator Script

-- Function to make player giant local function makeGiant(player) local character = player.Character if character then character.Humanoid.Scale = config.giantSize end end -- Event listener for player character added Players

-- Load dance animations local animator = character:WaitForChild("Humanoid"):WaitForChild("Animator") for danceMove, animationName in pairs(danceAnimations) do local animation = Instance.new("Animation") animation.Name = animationName animation.AnimationId = "rbxassetid://" .. tostring(RunService:LoadAnimation(animationName).AnimationId) animator:LoadAnimation(animation) end end) end) dance2 = "Dance2Animation"

-- Player data local playerData = {}

Also, you need to have a CommandHandler script in your game to handle the commands.