As you progress through a run, you unlock talents that provide permanent passive buffs, allowing for more build diversity than card drafting alone.
Version 1.0 introduced the completed story chapters for the initial roster. Completing these is the fastest way to unlock more powerful cards and permanent "Gift" upgrades for future runs. File: Indies.Lies.v1.0.zip ...
You choose from different classes (such as Wizard, Ranger, or Mechanist), each with unique card pools and mechanics. As you progress through a run, you unlock
Set in the world of Mekaa, the game combines deck construction with RPG elements and a talent system. Unlike many deck-builders that focus solely on the cards, Indie's Lies emphasizes hero-specific stories and a "Lieutenant" system where you recruit allies to help you in battle. Key Gameplay Pillars You choose from different classes (such as Wizard,
You can invite up to two lieutenants to join your team. They come with their own mini-decks and specialized abilities, shifting the focus from solo survival to team synergy.
If you are looking at this specific version for a playthrough or "write-up" analysis, keep these points in mind:
Like Slay the Spire , keeping your deck lean ensures you draw your high-impact cards more frequently. Use shops and events to remove basic "Attack" and "Defend" cards early.