The developers released an official modding toolkit that provides access to Unreal Engine features. This is the standard way to create structured features like new production chains or custom structures.
: Identifying .uasset files for 3D models, textures, and sounds. File: Astro.Colony.zip ...
Providing the contents of the file or your specific goal will help me give you more precise steps. The developers released an official modding toolkit that
: Most gameplay features (like automation belts or specialized colonies) are locked behind the Research Tree . Ensure you have gathered enough basic resources to unlock the specific feature you want to use. Providing the contents of the file or your
If you have a .zip file of assets (like Astro.Colony.zip ), "producing a feature" often involves:
: Placing these assets into the game's directory or using the Modkit to define how they behave (e.g., a new solar panel type or a unique storage container). 3. Gameplay Features
: You can find discussions and updates regarding the official Modkit on the Steam Community .