: The UI for resources, professions, and happiness was optimized for better responsiveness. Additionally, starving villagers began automatically exiting the Town Center garrison to prevent unnecessary deaths from starvation.
: Maintenance costs began accumulating seasonally rather than monthly, giving players more breathing room to manage resources for repairs. Farthest Frontier v0.7.6 Early Access
: Added a critical (!) indicator for buildings with full storage to help players identify production bottlenecks. : The UI for resources, professions, and happiness
While v0.7.6 significantly stabilized the game, players at the time noted that performance could still dip significantly in towns exceeding 200–400 inhabitants, despite the optimization efforts. You can find the full original documentation on the official Crate Entertainment Forums . 0 ? : The UI for resources