Start a new game and stand perfectly still in your starting room. Do not move, open doors, or attempt to escape.
In , the concept of being a "Good" or "Bad" kid is central to both gameplay mechanics and specific achievements. While most of the game focuses on surviving Sister Madeline, how you behave—or choose not to behave—determines your fate and rewards. The "Good Child" Achievement
If Sister Madeline catches you on your final day, you face grim punishments: Evil.Nun.The.Broken.Mask.Good.or.Bad.Kid.Early....
You are placed inside a coffin to "sleep forever".
Leaving through the front entrance, which can be done silently or by triggering the alarm. Start a new game and stand perfectly still
The game differentiates between successful escapes (Good Endings) and failure scenarios (Bad Endings/Game Overs). Good Endings (Escapes)
These involve completing complex puzzles to leave the school grounds: While most of the game focuses on surviving
A major rescue mission where you craft a balloon to save yourself and other trapped children.