: Unlike the procedurally generated corridors of the first game, every asteroid field and space station here was designed by hand.

: You aren't stuck with one hull. You can swap wings, engines, and cockpits, then paint them to look like anything from a sleek interceptor to a heavy tank. 🪐 The "Part 6" Experience

: This specific part often contains high-resolution textures for planetary surfaces or the complex audio files for the fully voiced 30-hour campaign.

: In Everspace 2 , "strafing" is more important than "aiming." If you stand still, you’re space dust.

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