Many story triggers in v0.77 are time-sensitive or require you to visit specific locations (like the Warehouse or the Outskirts) at certain times of the day.
The narrative often hints at the specific causes of the war and the existence of "Pre-War" technology that could either save or further destroy what's left of humanity. Download World After War [v0.77] Walkthrough
Expanded dialogue and mission lines for secondary characters that were introduced in earlier versions. Many story triggers in v0
Decisions regarding the infrastructure of your settlement now have more weight, leading to different narrative outcomes (e.g., a focus on defense vs. a focus on diplomatic trade). Walkthrough Advice (How to Progress) leading to different narrative outcomes (e.g.
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