Doodle Jump For Kinect [xbla][arcade][jtag/rgh] 💯
: Some players found the constant bobbing movement tiring over long sessions. Critics also pointed out the lack of traditional controller support and the absence of a multiplayer mode. Technical Note: Jtag/RGH
: Players step or lean left and right to guide the Doodler across platforms. Doodle Jump for Kinect [XBLA][Arcade][Jtag/RGH]
: Unlike the mobile "one-hit" game over, the Kinect version features checkpoints where players can restart after dying. : Some players found the constant bobbing movement
Released on , for the Xbox Live Arcade (XBLA) , Doodle Jump for Kinect transformed the iconic mobile platformer into a full-body motion-controlled experience. Developed by Smoking Gun Interactive and published by D3Publisher , it was priced at 400 Microsoft Points (roughly $5.00). Core Gameplay & Kinect Controls : Unlike the mobile "one-hit" game over, the
: You fire "nose balls" at enemies by pointing your arms directly at them.
: Includes unique environments with a total of 30 levels.
: Each level has a 3-star rating system based on completion time, coins collected, and accuracy.