The next morning, Steve started "Revisiting" his design with a common-sense lens:
He imagined a user being blindfolded, spun around, and dropped onto a random page of his app. He realized they’d have no idea where they were. He added clear breadcrumbs and a persistent "Home" icon.
Steve smiled. That was the highest compliment he could ever receive. Don’t Make Me Think, Revisited: A Common Sense ...
He made the "Checkout" button large, green, and exactly where a thumb expects it to be.
Steve stayed late that night, devouring the chapters. He realized he had violated the "Krug’s First Law of Usability." He had built a puzzle, not a tool. The next morning, Steve started "Revisiting" his design
He chopped his "Welcome to the Future of Freshness" intro down to a simple search bar.
His mentor, Maya, walked over and dropped a slim, orange book on his desk: Don’t Make Me Think by Steve Krug. Steve smiled
"That was easy," she shrugged. "I didn't even have to think about it."