: You can actually exit your sub to squeeze through tight passages, though this is significantly more dangerous.
: Used to pull yourself through heavy currents or launch yourself into enemies. Depths of Sanity
: Combat often requires distance. You will gain access to tools like: Sonar : Essential for navigating pure blackness. : You can actually exit your sub to
is a psychological horror Metroidvania that trades traditional double-jumps for a weighty, atmospheric underwater submarine experience. If you are looking for tips to navigate its murky waters or a breakdown of its gameplay, here are the key insights from the community and reviewers: Gameplay & Combat Tips Depths of Sanity