Cyberpunk 1077 Instant
: To handle the verticality of Night City, the developer's staff grew to over 500 people, roughly double the size of the team that built The Witcher 3 .
The development process was defined by a shift from horizontal exploration to a dense, vertical urban environment. cyberpunk 1077
: The team built REDengine 4 simultaneously with the game itself, a decision that slowed early production as they adapted to new first-person mechanics and complex city rendering. : To handle the verticality of Night City,