: The team actually "hacked" the original PlayStation libraries, erasing unused portions of code to reclaim tiny amounts of extra memory for the game.
: Naughty Dog created their own programming language, GOOL (Game Object-Oriented Language), specifically for the project. The "Sonic's Ass" Problem Crash Bandicoot [SCUS-94900]
Released in 1996, is far more than just a 3D platformer; it was the "crucible" that forged the philosophy of developer Naughty Dog . The game was designed to give Sony's new PlayStation a mascot capable of competing with Mario and Sonic. Technical "War Stories" : The team actually "hacked" the original PlayStation
Developing for the PlayStation's 2MB of RAM required unconventional "hacker culture" techniques. GOOL (Game Object-Oriented Language)