Change Player Display User Client Sided Apr 2026

To change a player's display text (such as a name tag or overhead GUI) only on the client side, you must perform the update using a . Because this script runs on the individual user's machine, the changes will not replicate to the server or other players, ensuring the display is unique to that specific user. Client-Sided Text Update Methods

: If you have a BillboardGui above characters, a LocalScript can find that GUI and change its Text property. Other players will still see the original text because the server's version remains unchanged. change player display user client sided

: You can also use LocalScripts to change the DisplayName property of a character's Humanoid . When changed locally, it only affects what the client sees. Implementation Best Practices To change a player's display text (such as

: If you need to trigger this change based on a server event (like a level-up or specific achievement), use a RemoteEvent and the :FireClient() method to send a signal to just one specific player. Other players will still see the original text

: Ensure your script is a LocalScript or has its RunContext set to Client . Standard Server Scripts will update the text for everyone.